@thegibson @datatitian @polychrome @requiem @msh
LOL yeah same here , I thought "This is the future". Now you can do the same thing using #X3D
@Nixfreak VRML is the ancestor of X3D and still a subset of it IIRC so of course you can
@msh @thegibson @datatitian @polychrome @requiem
Mark I was saying that you can do the same thing with #X3D now since #VRML is outdated.
@Nixfreak yeah I caught on I'm just slow lol...but it makes me think why does VR have to be super fancy anyways? There may be use cases where staying within the VRML-compatible bits is sufficient and simpler to work in.
The standard alone won't save us; we have to make accessible ways to use the standard. undoubtedly the corporate-meta players will leverage these standards anyways but in such a way to make them less acceptable to metaverse participants...such efforts have been made with standards from RSS to SMTP to XMPP after all...
@msh @thegibson @datatitian @polychrome @requiem
Good point on rss and xmpp. Yeah your right there doesn't have to be a standard 'per-se' I mean I had a ton of fun with VRML back in the day. Most people don't or can't afford $1K video card anyway. I'm just saying trying to program all the coords for a scene is a nightmare and using something like #blender would be much, much easier to export out a X3D scene.
@Nixfreak @msh @thegibson @polychrome @requiem
Hubs has a pretty good visual VR world builder at https://hubs.mozilla.com/spoke
Upsides: supports lots of different assets and media, published scenes run on dekstop/mobile/VR, includes multiplayer with voice
Downsides: no visual logic programming, requires a complicated cloud infrastructure stack to deploy your own if you want to move off the main Mozilla site
@datatitian does your fork of Hubs deals with the need for complicated server infrastructure stack if you want to deploy your own instance? @Nixfreak @msh @TheGibson @requiem
@polychrome @Nixfreak @msh @thegibson @requiem
I wish . I don't want that knock Hubs, it's a great contribution, but I want to work on something easier to manage with a pared down feature set. Immers Space isn't tied to Hubs, it's a standalone service designed to work with all sorts of Immersive Web content
@datatitian @msh @thegibson @polychrome @requiem
I'm more of lines of thinking about p2p only for immersive environments rather than using some kind of "cloud" infrastructure. I really like the concept behind #IPFS and using #orbitdb , in my opinion would work out great. I think a true decentralized platform would to actually use peers that act like nodes sort of how #IPFS does it.
@guysoft @Nixfreak @requiem @datatitian @msh @TheGibson I thought that's using the WebVR standard? Isn't that OS agnostic as long as your browser supports the necessary extensions?
@polychrome @guysoft @Nixfreak @requiem @msh @thegibson
Yes, but AFAICT the major browsers are not shipping WebVR (now WebXR) in there Linux builds. Although there was news this spring about WebXR landing in WebKit and this Hubs dev posted a screenshot of WebXR working in Linux https://www.reddit.com/r/WebXR/comments/mwffwa/webxr_landing_in_webkit_running_on_linux_via/
@Nixfreak (hmm maybe I ruined the subtle joke about VRML being the past if that is the case sorry I sometimes ruin jokes lol)